Two-player strategic game about being a wizard and building a tower. Your neighbor does the same though, and he wants to tear down yours with all he got!
For more information please check overtoweredthegame.com.
Uhntis bis a two player competitive game, set in a space-y cave full of lava. The player controls a DJ, trying to destroy the opponent's dance floor by means of sound waves.
Download from the official Global Game Jam webiste here.
Single- or two-player game about protecting your planet from space monsters by gathering resources generated by sun saturation.
Watch the high concept trailer here.
ROLE: lead designer, 3D modelling
Single player space ship wreck exploration game with huge focus on the alien environment and atmosphere, inspired by "The Journey" and similar games. Running on custom game engine.
Download here.
ROLE: game design, 3d modelling (partly), level design
Another great Global Game Jam project. Single player puzzle game within a spooky desolate mansion's bedchamber. Developed for Oculus Rift Dev Kit 1.
Download from the official Global Game Jam website here (requires Occulus Rift).
Multiplayer networking game, created in Unity 3D. The player controls his own cursed pirate ship and tries to locate the mysterious 'Cure' that will grant his crew's souls final rest.
ROLE: game design, 3D modelling (partly), audio design, level design
Multiplayer racing game with support for the Ultimate Arcade Game Controller with Sip'n'Puff function.
The game was created in collaboration with FUN-IE-FIT, Almelo, The Netherlands. The target audience includes people with handicap.
First person singleplayer game with shooter and jump'n'run elements, created in Unity 3D.
The player has to get through three tenderly designed levels where the floor is lava or the world araound of gigantic scale...
ROLE: game design, 3D modelling (partly), sound design
Two-player competition game, created at the Global Game Jam 2015.
Free download from the official GGJ website here.
Simple 2D jump'n'run sidescroller with stealth elements on custom engine.
Laika, sent to space by the Soviets in 1957, has to return in oprder to rescue the crew of a Russian moon base from evil alien creatures.
ROLE: game design, 2D assets and artwork